Character Creation
This page is not meant to replace the instructions in the Core book, but to enhance them. Please follow along with both of these resources for the best chance of an expedient approval.
Art and Crediting
Any art that you use must be credited to the actual artist with either their name (if easily searchable), online handle, or social media link. Real life models may be used but you must credit the model themselves by name along with the photographer. AI images are allowed if they were generated from licensed websites. A few sites that properly credit and compensate their artists are Tess and Exactly. AI images from generators that do not source ethically are not allowed.
Starting at the Top
All character sheets can be found here and in the #character-creation channel on the server.
Please use the character creation rules starting on p.136 of the Core book. For more realistic or coherent characters, we recommend using the guided character creation process starting on p.144, titled "Your Human Life." This method emphasizes character building by focusing on characters' lives and assigning stats accordingly.
If you are making a fledgling character, please note that they do not start with a Predator Type. They may, however, earn one in play. This is further described below.
Core Concepts
Before putting stats on paper, you should remember the facets of Vampire that you want to explore. Are you making a ghoul, mortal, or vampire? Are they old or young? Are they experienced, brand new, or oblivious to the "nightlife"? Note that since vampires are the main focus of this setting, most of these questions will only apply to them. If a question doesn't make sense for the type of character you are playing, skip it.
Your characters should also be yours. It's okay to use a character from popular media as a face claim (a reference image for what your character looks like), but it is not okay to make that character into a vampire so that you can play them. This isn't that kind of server.
When brainstorming your character concept, you should be able to answer all of the following questions:
What was your character’s name in life?
What did they do?
Where and when were they Embraced?
What is their name now?
Where are they now?
What sect are they in?
How do they provide for themselves?
What ties do they have to their mortal life, if any?
Sect
Your character's sect determines their social circles, the rules under which they have to live, and some of the challenges they might face. You are expected to understand the basics of your character's sect. That information can be found in the various sourcebooks.
You will see "sectless" mentioned, which is just that - a vampire who is completely divorced from any sect. These creatures are incredibly uncommon. To showcase this rarity, all vampires must be of a sect, with one exception; fledglings under one year after their Embrace may start without a tie to a sect. This option is intended to be temporary and the player should work to figure out which side their character would join as time goes on.
Sire and Clan
Who Embraced You?
Your character's sire is an important facet of their being, regardless of whether they remained in their unlife. Even if your character doesn't know their sire, you need to. You should be able to answer the following questions and fill out all the necessary information on your character sheet.
Who are they, and what is their general temperament?
Why did they Embrace your character?
What are they up to now?
How strong a presence do they have in your character's unlife?
Choose Your Clan
The clan you choose for your character determines a lot about them, from their bestial proclivities to their supernatural abilities. Whether you build something stereotypical or buck tradition is up to you, but be aware that stereotypes exist for a reason in this setting!
We do not use the original banes for all of our clans. The server character sheets have our choice of clan bane and compulsions written in, but they are also listed here for player reference. The Twice-Cursed flaw is available for players who want to interact with both banes.
Note that if you are playing a character who is pretending to be a clan that they do not belong to, you must take the Dark Secret flaw. This applies to all characters, including Caitiff and Thin-Bloods.
Deciding on Convictions
Convictions are a set of beliefs that assist in defining a character’s worldview and morals. Each conviction must be linked to a living human, or “touchstone”, that exemplifies the belief. Touchstones must live in Cape Town and can be background characters gained from Advantages or Flaws (Contacts, Allies, Enemies, etc.).
What if my Touchstone dies?
The results of this are completely dependent on how your character's Touchstone died. Catastrophic events and violent deaths damage and destroy Touchstones, which results in Stains (Core p.240).
Should your Touchstone die peacefully, you may attempt to transfer the Conviction with a DC 4 Humanity test while meeting with or observing the Touchstone.
If a Touchstone is destroyed and the Conviction is not successfully transferred as detailed above, that Conviction is lost.
What if all of my Touchstones are gone?
Nothing. Not directly, anyway. Your character will not, however, have any Convictions to rely upon should they earn Stains.
Chronicle Tenets
Without a cause, you are nothing
Act like a person, not a Beast
Do not harm the innocent
These tenets are similar to convictions but apply to all characters and are decided by staff. If your character wouldn't believe that one of these acts violates their personal code, you should write a Conviction that would mitigate Stains to shield them from said Stains. "My character doesn't think that" isn't a valid argument without a proper Conviction to back it up.
Predator Types
Predator types can be found in Core, Cults of the Blood Gods, Let the Streets Run Red, and the Players Guide. Should none of these Predator types suit your character, you may create your own using the following guidelines. By the rules as written, fledglings do not get Predator types, though you character may gain them in play. To justify this, your character must qualify for each Merit or Background either via projects or roleplay, whichever staff deems appropriate. Once you have earned all of the Advantages related to your character's prospective Predator type, you may ask to add it to your sheet. Adding a Predator Type does not cost experience. To gain the Predator type's Discipline, your character must either have tasted the Blood of someone who has it or they must already have it themselves. Thin-Bloods may choose a dot of Alchemy, though they do not need to.
Advantage Restrictions, Changes, and Clarifications
Unless otherwise specified, every character is capped at 3 for all Backgrounds. Below are a few noted changes from the rules as written and some deviations to this restriction.
All allowed Merits and Flaws are already listed in the drop downs on the character sheet. These entries also note their costs and the book and page number they can be found on.
Allies
We have removed Reliability from Allies. These background characters will simply be available when a Storyteller deems it makes sense.
Haven: Warding
Your haven possesses some kind of magical ward, barring supernatural forces. Whenever you select this merit, choose between Blood Sorcery and Oblivion. While within your haven, each dot of this Merit adds one to the dice pool or DC to resist supernatural scrying and to resist the chosen Discipline and effects related to it, such as a Gargoyle's abilities for Blood Sorcery or a Ghost for Oblivion. You must possess Blood Sorcery, Oblivion, or Occult 3 or greater to buy this merit.
Mawla
This Background is capped at 2 dots at character creation.
Resources
This Background is capped at 2 dots at character creation. It's important to understand that wealth availability is much different here compared to other countries. We've included a chart below to give you an idea of how much expendable income each level has per year.
1 Dot
2,500 USD
2 Dots
12,000 USD
3 Dots
20,000 USD
4 Dots
60,000 USD
5 Dots
140,000 USD
Status
Anyone who has been a Kindred for less than 2 years is capped at 1 dot. Everyone else is capped at 2.
Lore Sheets
Every character may have one Lore Sheet and one Bloodline. Alternatively, you may take a second Lore Sheet if you do not take a Bloodline. You do not have to take either at character creation and both may be earned in play.
Equipment and Resources
Vampire isn't an equipment-heavy game, so you don't need to list everything your character owns. Unless they have the Destitute flaw, characters are assumed to possess basic everyday items. If you want something a little more exotic, make sure that it makes sense for your character to have. If your character has one dot of Resources, then it isn't reasonable for them to have a Lamborghini. Without the means to own proper permits, for example, they cannot legally own an exotic pet.
Firearms
To start play with a firearm, you need one or more of the following:
The Hidden Armory haven Merit
A criminal Contact/Ally/Retainer who could reasonably acquire one for you
Spending Your Character Creation Experience
Players must spend as much experience as feasible on character creation. This experience is meant to signify things that your character has gained due to their age, after all, and it doesn't make sense to bank it. You must note your experience spends in the labeled section on the sheet! This makes the sheet-checking process far quicker for everyone involved.
You may not spend experience on out of clan Disciplines. These must be gained in play or with your Predator Type.
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