We trust that players know the ins and outs of the sect their characters belong to (most of what you need to know will be in the Core book, though sect-specific information can be gathered from the appropriate book).
The Anarchs
Revolution has come to Cape Town, and it was long in the making; too many crushed under the weight of Apartheid and the Elders' pressed thumbs against vampire kind. Mortal ambitions stewed and bred the perfect wildfire to burn the corrupt and powerful - countless Fledglings brought under the banner of the Anarch Movement and the Beckoning only served as the signal flare for all-out war.
Martyrs died with dignity, Primogen burned in the daylight, prostrated with graffiti mingled into their ashes. Everyone could taste it, see it, and feel it. Freedom was here, and in one bloody battle, it was won.
Congratulations, you're an Anarch Freestate. Now what? You have no obvious enemy to face, so you face yourselves. Each individual group of aligned Kindred barks and yells out their credits from the war and why you should follow them. Everyone is picking a side, and tension boils and smolders.
There is one universal truth to the Kindred, nothing is free, and the work is never done. Find the cost of freedom, and try not to become the oppressor yourself as the new status quo of the recent victory of the Anarch Movement finds itself known in words and fists.
The Camarilla
The Camarilla is in disarray.
There is no better word to describe the situation the ancient sect has devolved into. The Primogen Council is a shadow of its former self. No longer does a proud Keeper watch over and protect their vaunted Elysium. No more chatty Harpies stroll through the ivory halls of the Domain.
All of them perished, leaving no clear replacements behind them.
The aftermath of the Anarch Revolt was bloody indeed, but it was not solely the work of the Anarchs that decimated the Court. They turned against each other, using intrigue and daggers in the night. "Safe" Havens blazed and once respected members disappeared into obscurity. Camarilla's strongest and brightest fought each other, struggling for power and influence for decades.
Such infighting went on until Prince Khumalo brought decisive action after he had seen enough - respected Primogen and the previous Prince's strongest supporter ashed by an Anarch raid. It showed weakness, for how could then Prince lead the Camarilla if he couldn't defend his most faithful subject?
Khumalo couldn't abide by that and he declared Praxis for his own some time after, using his position as Seneschal to remove the weak Prince and finally bring order. He was triumphant in his endeavor but the Court strife left its ugly marks. Weakness was never felt so strongly before as the structure of the ancient order came so close to collapse.
It is left to new blood to fill the ranks, to reinforce the order and rebuild what is broken and claim what is vacant. Prince Khumalo has re-opened the Elysium and wordlessly nudges his subjects to resume their nightly activities. Opportunity and death alike await the ambitious but such is the price for power.
Carpe Noctem, Kindred.
Established SPCs
The server has a list of established Storyteller-Played Characters in the #spc-profiles channel. We will update this with any relevant characters, so stay tuned!
Territory Map
Last updated
Was this helpful?