Tattered Facade

Allowed

Flaws

Supernatural, Ingrained Discipline - Animalism (TF p.108)

Such a tight relationship with the Beast comes at a cost, as it refuses to be leashed. Failing to Ride the Wave during Frenzy inflicts two Stains. Convictions cannot mitigate these Stains.

Supernatural, Ingrained Discipline - Auspex (TF p.108) While rarely recalling more than an acute sense of terror, the vampire’s daylight rest becomes plagued by horrifying visions, causing them to sweat blood. When awakening for the night, make two Rouse Checks instead of the usual one. Supernatural, Ingrained Discipline - Blood Sorcery (TF p.109) The sorcerer has become so attuned to reading the vagaries of blood that during feeding, the flood of information and voices from the victim cannot be avoided, even persisting beyond the hunt. For any scene following a feeding, the vampire loses two dice from all Social and Mental pools due to the distraction. Supernatural, Ingrained Discipline - Celerity (TF p.109)

The vampire’s physiology runs at the same pace as the vampire, burning blood and energy at equal volumes. Whenever the vampire fails a Rouse Check when activating a Celerity power, they sustain a point of Aggravated Health damage, and their body withers and ages before their very eyes.

Supernatural, Ingrained Discipline - Dominate (TF p.109)

The strain of enforcing their will upon others erodes something critical in the mind of the dominator, making mundane social interactions fraught. Vampires with this Flaw cannot spend Willpower to reroll a Social test.

Supernatural, Ingrained Discipline - Fortitude (TF p.109)

This Flaw impairs the vampire’s ability to maintain the appearance of health following an injury. While rousing the Blood restores Health as normal, the physical appearance of any injuries sustained remains until they rest for the day. This can easily result in Masquerade breaches if not carefully managed.

Supernatural, Ingrained Discipline - Obfuscate (TF p.109)

The vampire spends so much time hiding from others that they have begun to forget who they truly are. This lack of conviction weakens their moral fortitude and makes them second-guess decisions. When making Remorse tests, the vampire rolls one fewer die (the one-die minimum still applies).

Supernatural, Ingrained Discipline - Oblivion (TF p.109)

The forces of Oblivion sap away at the vampire’s connection to even their sham life. Treat the vampire’s Humanity rating as if it were three levels lower for such things as Blush of Life, Social dice pools, physical appearance, etc. If this takes the rating below one, they gain the Repulsive Flaw — perhaps they appear as a rotting corpse, their shadow constantly taunts them, or reflections reveals only inner darkness. This Flaw does not affect daytime dice pools or how many Remorse dice they roll.

Supernatural, Ingrained Discipline - Potence (TF p.109)

When the blood’s up, the echo of the Beast is never far away, and the unholy strength of Potence only serves to feed it. If the character fails a Rouse Check when activating a Potence power, they must immediately test for Fury Frenzy as if physically provoked.

Supernatural, Ingrained Discipline - Presence (TF p.109)

Having had others consistently fawn over you has stroked your ego to the point where you can’t tolerate a world without you at its center. Whenever a Presence power generates a messy critical or fails to sway your target, you must make a Fury Frenzy test at Difficulty 2.

Supernatural, Ingrained Discipline - Protean (TF p.109)

The vampire’s static nature rebels against the forces of change. If the vampire fails a Rouse Check while activating a Protean power, when they revert to their normal form the change is incomplete — dulled and useless claws persist, a foot remains stuck in the soil, or the fleshcrafter finds their skin attached to their subject. Unfinished transformations never provide any benefit. The vampire must remove the affected area (sustaining one Aggravated damage) or wait for it to revert (un)naturally during day-sleep.

Powers

Animalism, Augury ••• + Auspex • (Tattered Facade pp.89-90) Animalism, Awaken the Parasite ••• (Tattered Facade p.90) Auspex •••, Haruspex + Oblivion • (Tattered Facade p.91) Auspex ••••, Heart Laid Bare (Tattered Facade pp.91-92) Blood Sorcery •, Shape the Sanguine Sacrament (Tattered Facade p.92) Blood Sorcery ••••, Fulminating Vitae (Tattered Facade pp.92-93) Blood Sorcery ••••, Marionette (Tattered Facade p.93) Celerity •••, A Thousand Cuts (Tattered Facade pp.95-96) Dominate ••, The Stolen Voice (Tattered Facade pp.96-97) Fortitude •••, Calloused Soul (Tattered Facade pp.97-98) Fortitude •••••, Meat Shields (Tattered Facade p.98) Obfuscate •••, Guise of the Departed + Oblivion • (Tattered Facade pp.98-99) Obfuscate ••••, Seclusion +Dominate • (Tattered Facade p.99) Oblivion ••••, Profane the Sanctified (Tattered Facade p.100) Oblivion •••••, The Darkness Within (Tattered Facade pp.100-101) Potence •••, Exuberance (Tattered Facade p.103) Presence •••, Passion Leech + Auspex •• (Tattered Facade p.104) Presence ••••, Inflame Desire + Obfuscate • (Tattered Facade pp.104-105) Protean •, Squirm (Tattered Facade p.105) Protean •••••, Swarm (Tattered Facade p.106)

Rituals

Grim Chrysalis ••• (Tattered Facade pp.93-94) The Balm of Bathory •••• (Tattered Facade p.94-95)

Ceremonies

Craft Flesh Golem ••• (Tattered Facade p.101) Create Corpse Suit ••• (Tattered Facade pp.101-102) Bind to Mortal Form •••• (Tattered Facade p.102) Gift of True Life ••••• (Tattered Facade pp.102-103)

Formulae

Bleed Out ••• (Tattered Facade p.107) Saraimu ••• (Tattered Facade p.107) Da Bomb ••••• (Tattered Facade p.108)

Banned

Merits

Supernatural, Mystic of the Void •-•• (TF p.100) Choose one Oblivion Power you do not know with a level equal to or less than your current dots in Oblivion. You count as knowing that Power for the purpose of prerequisites to learning Oblivion Ceremonies. If you later learn a Power chosen for this Merit, you may select a new Power to replace it from among those you do not know.

Hecata and Lasombra characters may select this merit at the two-dot level and choose three Oblivion Powers in lieu of one.

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